Hiniker starts by giving 49% of the base vote to each party. Incumbency then adds 4.5%. Each percentage point in the growth of real income 
adds 1.4% for the incumbent, while each point rise in inflation subtracts 0.6% from the incumbent's vote.

Despite its apparent simplicity, the Hiniker model performs spectacularly well in an analysis of elections in the modern area, not only predicting 
the actual result of the elction but also the margin of victory to a very high degree of approximation.

Crucially this precision extends not only to past elections but also to the 1988 election (which was some months after Hiniker's letter) and the 
1996 election, predicting the victory margin to within 2%. 

However, in the 1992 election the model performed very badly, forecasting a huge victory for Bush when it was almost a foregone conclusion that 
Clinton would win his first term in office.

This illustrates the limitations of any handicapping model. 

Hiniker's model is what is known in academic circles as "Vulgar Marxist", a belief that events occur exclusively because of economic factors. Bill 
Clinton appeared to subscribe to this belief with his famous "The economy, stupid" poster kept above his campaign desk to remind him of the 
priority in winning the election. Ironic, then, that Clinton should be the candidate to buck the trend and mess up the prediction.
A number of studies have been conducted into the effects of shuffles over the years by a series of highly respected theorists: Arnold Snyder, 
Bryce Carlson, Ken Fuchs, Mason Malmuth and Stanford Wong. The findings are interesting. Firstly, though each study produced different 
results, the universal opinion was that extreme forms of shuffling do produce some differences in player expectation that theoretical probability 
would contradict. Further, as a practical matter in most casinos, these effects were negligible or non-existent. A final consideration is that, even 
though their results produced strange effects on player expectation, they do not increase or decrease the probability of a streak beyond that 
predicted by theoretical probability.

In fact, I believe some shuffles may produce very minor increases and decreases in streaks under special conditions. This is because of the 
casino practice of setting minimum cut-card limits, a factor ignored or downplayed in the above studies.

The reason is simple and can be illustrated by a thought experiment. If the cards located behind the cut-card are low in value, the player will 
receive a higher than average number of high cards. Because high cards are good for the player, he is likely to win more money than expected. If 
the cards located behind the cut-card are high in value, the player will receive a higher than average number of low cards. Because low cards are 
bad for the player, he is likely to lose more money than expected.

Now, what happens to the cards behind the cut-card after the shuffle? Depending on the particular shuffle, some of the cards may be shuffled 
back into the pack, and some cards remain roughly where they are. Unless you are a skilled shuffle-tracker (a very powerful form of advantage 
play used by advanced card counters) who can follow the discards, you don't know where they go so it doesn't matter, right? Because the deck 
will be cut at some random point and the cards will be dispersed?Here's a list of the top ten casino games. This list is not the top ten games for 
the recreational gambler. That's usually just a question of measuring house percentages. This list addresses a more complicated question: What 
are the top ten casino games for the serious player, the one who is either a professional or is only interested in winning? 

1) Poker 
Poker is the number one game for the professional player. The reason is fairly obvious: you are not playing against the casino but against other 
players. The gambler who makes a serious study of probability and psychology will always be able to find enough players at lower levels of play 
who are essentially guessing about correct strategy and donating their money. The poker table is essentially a centre for the transference of 
wealth from the unprepared to the studious. 

Poker's chief drawback is that it becomes increasingly difficult to win money as the quality of opposition becomes tougher at higher levels of play. 
Tiger 1
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Tiger 2
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